Dr. Truffles moves in first, shielding the others as they enter through the tube, with Knock at his side. As he moves forward, the rhuns on his cybernetic arm begin to glow, and a calm breeze blows over the group as they begin to move faster. (Casting Velocitious Imbuement, 2/4 spell slots remaining.)
Unlike most spells, this one may be cast as a simple On Turn action, targeting up to one visible willing creature per caster level within one hundred feet. Enchanted creatures become incredibly fleet of foot, doubling their usual round movement rate and becoming capable of running up walls and across ceilings without falling, provided they end their round upright on a navigable surface. They may also move away from melee opponents without needing to make a Fighting Withdrawal to avoid a parting attack, and may pass through and around armed foes who do not completely physically block their path. The spell lasts for the remainder of the scene and adds 1 System Strain to those who take advantage of it.
(Edited, pasted the wrong spell at first.) (edited)